How to snipe pump.fun launches on Solana¶
How to snipe pump.fun launches on Solana in clusterz: a snipe is a fast copy of a dev, a trader or a cluster, with your size, exits and daily loss limit.
Bad news first: most snipes lose. You buy in the first seconds, before anyone can read the token, and you race bots that do this all day.
If you still want to, do it with a size you can lose, exits that always sell and a limit that stops the day. That is what this setup is.
New launches as they land, with holder checks: pump.fun new pairs, live.
What you can snipe in clusterz¶
There is no separate Snipe page. Sniping lives in Copy Trade, as the fast ways to copy:
- A dev. Every grade A dev, or devs you pick, on Launch (the moment the token is created) or on The dev's first buy. This is the dev sniper.
- A trader. Their first buy, fastest: "Buys in the same block as them, sells by your exits."
- A list. Only when 2 or more of their wallets buy in the same block: the together copy.
- Your own wallets. Or pick your own wallets, up to 20, bought together.
Built to buy in the same block. Not promised to.
Before you snipe: the risks, straight¶
- You are the sniper on someone else's checks. A wallet that buys in the first 60 seconds counts as a sniper on our holder checks. Buyers who read checks like that avoid tokens full of you.
- The dev knows more than you. A dev snipe buys what the dev just made. Many devs launch to sell into the first buyers.
- Fast is not guaranteed. A busy network can cost you the block. A late buy is you buying their top.
- Costs bite at small sizes. Each trade pays the Jito tip both ways, pump.fun's fee (about 1.25%) both ways and our 0.2% both ways. At 0.1 SOL that is about 5% of each trade in Live.
- Copies run while you sleep. Your limits are the only thing watching.
None of this is advice. A snipe setup does not make sniping safe.
Set up a dev snipe, step by step¶
- Open Copy Trade, press New copy, pick A dev. You land on Copy a dev: pump.fun devs sorted by grade.
- Who. All grade A devs ("Joins and leaves as grades change") or Find a dev (name or address) and Pick, up to 50. Grades run A to D on the last 14 days of launches, and a dev with under 3 launches has no grade. Grade A is the top 10%. The list updates every hour. See A dev.
- When. Launch or The dev's first buy.
- Per buy. Starts at 0.1 SOL. Read the line under it: "Costs take about N% of each trade." Under 0.25 SOL it turns amber.
- Exits. A dev copy starts at take profit +100%, no timer. You cannot start without one ("Pick at least one exit."). Add a Stop loss (starts at -15% when you turn it on, 1% to 95%), a Sell after (starts at 20 s, up to 24 hours) or Sell when the dev sells.
- Daily loss limit. Starts at 0.25 SOL. Once the day's sold positions are down that much in total, wins minus losses, buying stops until 00:00 UTC. Open positions still sell by their exits.
- Guards. Turn on Skip repeat names ("Skips a launch when the same dev launched that name in the last 24 hours.", on Launch only) and Skip Mayhem tokens, which starts off.
- Set More settings (below), then press Start copying. Start in Practice.
Copy a dev: the top grade A devs, or just the ones you pick.
Snipe settings that matter¶
In More settings, fast, together and dev copies start here:
| Setting | Starts at | What we do with it |
|---|---|---|
| Max open | 3 | Leave it low. It caps what is at risk at once |
| Max buys per hour | 20 | Lower it on All grade A devs. Launch hours get busy |
| Skip if later than | 2 s | Keep it short. Late is the top |
| Slippage | 20% | Raise it and you fill more, at worse prices |
| Jito tip | 0.001 SOL | Paid on each buy and each sell |
| Trailing stop | Off | Sells once the price falls your percent, 1% to 95%, under its high |
| Keep moonbag | 0% | Keeps up to 50% when an exit sells. A stop loss sells all of it |
| Min first buy (Min dev buy on a dev copy) | 0 | Skips buys under this many SOL |
| Market cap min, Market cap max | Off | Cut by market cap, in USD |
| Venue | Any | Pump curve only or Migrated only to pick one |
| First seconds only | Off | Buys only tokens younger than this |
| Curve min, Curve max | Off | Cut by bonding curve progress |
| Skip a token when | None | Dev holds a lot, Bundled, Many snipers, Top 10 hold a lot |
Every filter you set needs a real number. If a token's market cap, age, curve, venue or Mayhem status is not known when the snipe triggers, it skips the token. The short version of every snipe setting, next to the app's other screens: Settings explained.
A snipe also skips a token you already hold in Practice, or one a fast, together or dev copy already holds in Live.
Burned by one dev? Press Never copy this dev on a position that copy opened, or paste their address under Skipped devs, up to 50.
Snipe a trader or a cluster¶
Their first buy, fastest watches up to 20 of the trader's wallets. Check the trader's How to copy first: green only under Same block means you must win the block every time. See Your first copy trade.
The together copy buys when that many of a list's wallets buy in one block, from 1 to 20, starting at 2. It freezes the list as it is today, so later edits do not reach it. See A list.
Both start at Sell after 20 s, counted from their buy, not yours.
Snipe in Live: the Copy wallet and the 0.2% fee¶
- Switch to Live and press Create Copy wallet.
- Fund it: Per buy times Max open, plus a little for costs. Each buy leaves at least 0.003 SOL behind, and a buy that does not fit is skipped.
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The first Live copy asks you to confirm. Press Start copying again.
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Our server holds the Copy wallet. That is how a snipe buys at launch while you sleep. Its key cannot be exported, and SOL in it can only go back to your own wallets.
- 0.2% fee on an automated buy, and on a sell of a position opened only by copies or snipes. A quarter comes back as cashback. See Fees.
- Pump.fun curve only. In Live every copy buys on the pump.fun curve. Anything else is skipped.
- Only tokens it can sell again. In Live, copies and snipes skip tokens they could not sell. No honeypots on autopilot.
- Up to 5 fast, together and dev copies at once.
Read the logs after a day¶
Open My copies. Bought, missed, skipped lists the buys, sells, failed buys and skips of your fast, together and dev copies, each with why.
Sold rows say how: "Sold at take profit", "Sold at stop loss", "Sold at max hold", "Sold when they sold".
- A copy that fails 3 buys in a row the same way pauses under Needs you. A suggested fix like more slippage buys more, at worse prices.
- Limit hit means the daily loss limit stopped it. It buys again after 00:00 UTC.
- History keeps 30 days, with Won, Lost and Failed buys. Count the losers first.
A snipe sells by its setup ("A snipe: its setup sells it."), plus two rules that always run: a sell when the pool is drained, and a rule for sells that keep failing.
Your exits from Trade settings do not touch it. See Copies, snipes and moonbags.
What a snipe cannot catch¶
- Checks that do not exist yet. A snipe on Launch buys before most holder checks can be read. Snipers covers the first 60 seconds. Insiders and the dev's funding are read only past 30% of the curve. See Bundles and insiders.
- A dev with a new wallet. A dev with under 3 launches has no grade, so a grade A dev on a fresh wallet drops out of All grade A devs, and a bad dev on a fresh wallet is not on your skip list.
- The race. Same block is the goal, not a promise. Other bots tip more.
- Your worst day. The Daily loss limit counts sold positions only. Open bags are not in it. Your real worst day is the limit plus what is still open.
- Practice flattery. Practice skips your tip, pays a flat cost and never loses a race. Read it as the top of the range. See Practice to Live.
Before you send it¶
- Run every snipe in Practice for a day first.
- Keep Per buy at 0.25 SOL or more, or accept that costs eat the edge.
- Fund the Copy wallet with what you can lose. Pause copies stops all buying.
- Rather watch launches yourself? How to find new Solana memecoins early.